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(add links; add 1 male 1 female req (sourced from comments)) |
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|sixth = 67 |
|sixth = 67 |
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|seventh = 65|ATK = 50|DEF = 63|MAT = 68|MDF = 92|SPD = 50|TEC = 67|LUC = 65}} |
|seventh = 65|ATK = 50|DEF = 63|MAT = 68|MDF = 92|SPD = 50|TEC = 67|LUC = 65}} |
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− | '''Warlocks''' are a Star Child class in |
+ | '''Warlocks''' are a [[Star Child]] [[class]] in {{C2}}. They are the most skilled magic users available, surpassing [[Astromancer]]s. As magic users, they fight with rods and staves. They are not initially available, but become unlocked after leveling up both a [[Magician]] and a [[Cleric]] to level 25. |
==Strategy== |
==Strategy== |
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'''Warlocks''' have incredibly potent magical ability, boasting one of the highest MDF values in the game while still having high MAT. They learn skills depending on their attribute, and as such they will fit onto any team needing more coverage. Placing them on teams with other strong magic users such as [[Astromancer]]s will give them strong synergy and raise the total MAT further, empowering their attacks. |
'''Warlocks''' have incredibly potent magical ability, boasting one of the highest MDF values in the game while still having high MAT. They learn skills depending on their attribute, and as such they will fit onto any team needing more coverage. Placing them on teams with other strong magic users such as [[Astromancer]]s will give them strong synergy and raise the total MAT further, empowering their attacks. |
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− | Warlocks can use the strongest elemental-based magic skills. It is a team skill unlockable by two lvl 20 Warlocks with certain elements in the same team. |
+ | Warlocks can use the strongest elemental-based magic skills. It is a team skill unlockable by having two lvl 20 Warlocks (one male, one female) with certain elements in the same team. |
A light and a fire Warlock use Divine Flash. It's a light-based attack that recovers the HP of the caster by 35% |
A light and a fire Warlock use Divine Flash. It's a light-based attack that recovers the HP of the caster by 35% |
Latest revision as of 09:18, 9 June 2019
Warlock | |
---|---|
Base Stats
| |
ATK | 50 |
DEF | 63 |
MAT | 68 |
MDF | 92 |
SPD | 50 |
TEC | 67 |
LUC | 65 |
Information
| |
Warlocks are a Star Child class in Conception II. They are the most skilled magic users available, surpassing Astromancers. As magic users, they fight with rods and staves. They are not initially available, but become unlocked after leveling up both a Magician and a Cleric to level 25.
Strategy[]
Warlocks have incredibly potent magical ability, boasting one of the highest MDF values in the game while still having high MAT. They learn skills depending on their attribute, and as such they will fit onto any team needing more coverage. Placing them on teams with other strong magic users such as Astromancers will give them strong synergy and raise the total MAT further, empowering their attacks.
Warlocks can use the strongest elemental-based magic skills. It is a team skill unlockable by having two lvl 20 Warlocks (one male, one female) with certain elements in the same team.
A light and a fire Warlock use Divine Flash. It's a light-based attack that recovers the HP of the caster by 35%
With Earth and Dusk, you can use Draining Darkness. It deals dusk damages and drain the foe's MP.
Finally, with Water and Wind, you can cast Diamond Dust. It's a water-based attack that slows down the enemy.
Skills[]
Level learned | Skill name |
---|---|
Level 15 | Mana Pool |
Level 1 [FIRE] | Dual Blaze |
Level 20 [FIRE] | Burning Fuse |
Level 1 [WIND] | Dual Cyclone |
Level 20 [WIND] | Zephyr Sickle |
Level 1 [EARTH] | Dual Gravel Storm |
Level 20 [EARTH] | Earthstorm |
Level 1 [WATER] | Dual Frost |
Level 20 [WATER] | Absolute Zero |
Level 1 [DUSK] | Dual Curse |
Level 20 [DUSK] | Mental Eclipse |
Level 1 [ETHER] | Dual Shine |
Level 20 [ETHER] | Searing Brightness |
Level 35 | Grand Heal |
Level 47 ♂ | Area Heal |
Level 47 ♀ | Soul Retriever |